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ThingLink ThingLink helps you create immersive and interactive images, videos and 360ยฐ tours. Follow us for ideas and tips from educators, trainers and creators. ๐Ÿ’ก

Use Scenario Builder with AI assistance to design realistic learning scenarios. ThingLink offers an easy editing experience that helps you bring images and videos to life with further information, text and audio notes, links and video. Interactive images, videos and virtual tours created with ThingLink are instantly accessible in over 80 languages.

Check out the advantages of ThingLink Premium for Business and Education here:

www.thinglink.com/signup
www.thinglink.com/edu

10/23/2026

๐Ÿ†๐ŸŽ‰ A huge congratulations to ThingLink Trainer Gemma Zeeman!

We're celebrating some wonderful news!

Gemma, founder of Immersive Discoveries, has won the 2026 ALT Award for Case Studies in Ethical EdTech for her innovative work bringing immersive religious education to schools across Wales.

Using ThingLink, Gemma and her collaborators created interactive 360ยฐ experiences that allow pupils to explore different places of worship, hear from faith communities and learn about different beliefs, wherever their school is located.

๐ŸŒ More opportunities to explore.

๐Ÿ’— More inclusive learning experiences.

โœจ More meaningful connections with the world.

It's an inspiring example of how technology can make education more accessible and equitable.

Congratulations, Gemma! We're delighted to see your creativity and commitment recognised. ๐Ÿ‘

Discover her award-winning work:

https://f.mtr.cool/79cna8g3xv

10/22/2026

๐Ÿ  What if you could turn a real-world 360ยฐ video into an interactive learning experience like this?

No filming. No specialist equipment. Just a little curiosity and creativity. ๐ŸŒŠ

Our latest ThingLink example takes you beneath the ocean to explore a coral reef habitat, using real-world footage from the ThingLink 360ยฐ Video Library.

But here's where it gets interesting...

โœจ Start with an existing 360ยฐ video.
โœจ Clone the example and make it your own.
โœจ Use AI to help create interactive information tags.
โœจ Turn an incredible visual experience into something informative, engaging and educational.

We've even included a suggested AI prompt and guidance inside the experience to help you get started!

And while this example explores a coral reef, imagine the possibilities for customer education, training, onboarding, product demonstrations and so much more.

One immersive video. Endless opportunities to create.

๐Ÿ  Explore the example, clone it and give it a go:

https://f.mtr.cool/a05hd2hrgy

What would you create with a 360ยฐ video and AI?

10/22/2026

No 360ยฐ camera? No problem!

Explore a real coral reef using ThingLink's 360ยฐ Video Library, clone the example and use AI to help create interactive information tags.

We've included the prompt and guidance to get you started.

Try the example:
https://f.mtr.cool/cafe49kmfq

10/21/2026

๐ŸŽฎ What if students didn't just play the gameโ€ฆ but created it?

Welcome to another edition of Curious Minds, where we explore the inspiring ways educators and researchers are bringing learning to life with ThingLink.

At Kyung Hee University in Korea, Professor Sangmin-Michelle Lee challenged students to become storytellers, game designers and experience creators.

Starting with a murder mystery game, students collaborated to develop their own branching narratives using AI before bringing pivotal scenes to life in ThingLink.

๐Ÿ”Ž Hidden clues in interactive 360ยฐ environments

๐ŸŽง Audio, images and text woven into the story

๐Ÿšช Connected scenes with multiple possible endings

๐Ÿค– AI supporting creativity, with students making the decisions

The result? Immersive mysteries that put students firmly in the director's chair.

It's a brilliant example of student agency, multimodal literacy and creative thinking coming together.

And a reminder that the most exciting role for AI in education isn't simply generating answers. It's giving learners new ways to create, experiment and express their ideas.

Discover the projects and the story behind them:

๐Ÿ”— https://f.mtr.cool/pdwku93o8f

10/21/2026

๐ŸŽฎ What if students didn't just play the gameโ€ฆ but created it?

๐Ÿ”Ž Hidden clues. Mysterious rooms. Multiple endings.

At Kyung Hee University in Korea, students used AI and ThingLink to turn their own murder mystery stories into immersive, interactive 360ยฐ experiences.

From players to storytellers, designers and creators! โœจ

Discover how game-based learning is putting students in control of their learning.

๐Ÿ”— Read the full story:
https://f.mtr.cool/dmw5c2eu10

10/20/2026

๐ŸŒ How do you bring a battle that never happened to life?

In 1942, Axis forces planned an invasion of Malta. It never took place.

But what if immersive technology could help us explore the history of this extraordinary 'what if'?

๐Ÿ”Ž In our latest Curious Minds feature, we meet Dr Martin G. Debattista from the University of Salford, whose research combines:

๐ŸŽฌ Cinematic 360ยฐ video
๐Ÿ›๏ธ Historically researched miniature models
๐ŸŽ–๏ธ WWII re-enactors
๐Ÿฅฝ Virtual reality
๐Ÿ“ Interactive storytelling with ThingLink

The result? An immersive interpretation of a moment in history that never became reality.

One particularly interesting finding from the research was that visitors preferred physical models and VR together, rather than either experience on its own.

It's a fascinating reminder that digital innovation doesn't have to replace traditional methods. Sometimes, the real magic happens when we combine them.

๐Ÿ’ก What if the future of exploring history is about feeling present, rather than simply reading about the past?

Discover the research and the story behind the experience in our latest Curious Minds feature.

๐Ÿ”— https://f.mtr.cool/zr9nzh63go

10/20/2026

What if you could explore a moment in history that never happened?

Discover how Dr Martin G. Debattista combined WWII scale models, re-enactors, cinematic VR and ThingLink to bring the planned 1942 invasion of Malta into an immersive historical experience.

Part of ThingLink's Curious Minds series.

Read the full story: https://f.mtr.cool/g6bca77o3d

10/19/2026

Title: Ancient History Comes Alive in 3D ๐Ÿบ | ThingLink Curious Minds

What can ancient clay figurines reveal about the past? ๐Ÿบ

Discover how Dr Lauren K. McCormick uses ThingLink to turn archaeological research into an interactive 3D learning experience.

Explore ancient objects, uncover different interpretations and see how digital storytelling opens up new ways to understand history.

Part of our Curious Minds series, celebrating researchers bringing their ideas to life.

Read the story:
https://f.mtr.cool/pfftapadx6

10/19/2026

๐Ÿบ What can ancient clay figurines tell us about the people who created them?

And what happens when we bring these objects to life through interactive 3D storytelling?

In the latest edition of Curious Minds, we meet Dr Lauren K. McCormick, whose fascinating research explores ancient Judean pillar figurines and their many possible meanings.

Using ThingLink, Lauren has created Revealing the Divine, an interactive experience that invites learners to explore archaeological objects, encounter different interpretations and make their own connections.

What makes this project particularly interesting is that it doesn't present history as a single, fixed story. Instead, it opens up different ways of understanding the past.

โœจ This is the power of interactive learning: making complex research accessible, visual and open to exploration.

Discover Lauren's work and explore the project in our latest Curious Minds feature:

๐Ÿ”— https://f.mtr.cool/k3eox8n4zv

10/16/2026

๐Ÿชœ What if safety training felt more like being there?

Knowing how to use equipment safely is one thing. Being able to explore it, recognise hazards and understand the risks before stepping into the workplace is another.

Take tripod orchard ladders, for example. ๐ŸŒณ

With ThingLink, learners can explore an immersive environment, examine equipment up close and discover important safety guidance through interactive hotspots.

โœ… Explore equipment and its components
โœ… Identify potential hazards
โœ… Understand safe working practices
โœ… Learn in a realistic, visual environment

It's a different way to approach workplace training, turning information into an experience learners can explore at their own pace.

And the possibilities extend far beyond ladders, from agriculture and construction to manufacturing, healthcare and beyond.

Because the best time to recognise a hazard is before you're facing it in real life.

๐Ÿ’ฌ What workplace safety scenario would you love to bring to life with immersive learning?

โ†—๏ธ See this example for yourself:
https://f.mtr.cool/cyv2uwpwdd

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